“ | Gunslingers serve no one but themselves, wandering the world with naught but their twin guns at their sides. Combining blinding agility with unerring aim, they're always one step ahead of their enemies. | ” |
–Official description |
Gunslinger is a playable class in Astral Tale. Alongside Swordmaster, Mage, and Cleric, it is one of four class that are immediately playable upon character creation.
Leveling up the Gunslinger class yields Adjudicator reputation. At level 80, a Gunslinger may awaken into a Desperado.
Contents
Skills[]
Class skills[]
Skill | Lv | CD | +SP | Effect | Combo Effect | |
---|---|---|---|---|---|---|
Elusive Shot
2.0 sec
Deals 177% Ranged DMG Fires two zigzagging bullets at your target.
Increase 95 SP
Defeat the target by 1 square, this effect is invalid against the boss Combination effect: Apply "Bouncing Blaze" to enemies with "Incendiary Rounds" status: Inflict 59% ATK damage, will bounce 4 times among enemy targets, each bounce reduces damage by 10% |
Elusive Shot | 1 | 2.0 | 95 |
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Incendiary Rounds → Elusive Shot: Generate a Bouncing Blaze that bounces between targets 4 times, dealing DMG equal to 59% of your ATK. Bouncing Blaze deals -10% after each bounce. |
Frigid Round
3.0 sec
Deals 170% Ranged DMG Fires several frost bullets at your target, dealing damage to all enemies in their path.
Generates 100 SP.
Decreases target's Movement Speed by 50%. 6.0 sec |
Frigid Round | 1 | 3.0 | 100 |
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Incendiary Rounds
5.0 sec
Deals 211% Ranged DMG Fires several flame bullets at your target, dealing damage and igniting them in flames.
Increase 120 points of SP
Causes 90% ATK damage per second 8.0 seconds |
Incendiary Rounds | 5 | 5.0 | 120 |
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Spray 'n Pray
6.0 sec
Deals 170$222% Ranged DMG Rapidly fires a spray of bullets at your enemies.
Generates 130 SP.
Keep the button pressed down to channel this skill, dealing damage equal to 222% of your Attack stat every second. Lasts up to 3 sec. Bonus Effect: Roots the targets affected by Frost Shot |
Spray 'n Pray | 10 | 6.0 | 130 |
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Frigid Round → Spray 'n Pray: Roots targets |
Fatal Volley
10.0 sec
Deals 319% Ranged DMG Fires a devastating volley of elemental energy at enemies and increases your own attack speed.
Increase 160 points of SPD
Increase own ATK SPD by 10%, increase ranged attribute damage by 5% Defeat target by 1 square, this effect is ineffective against boss monsters 8.0 seconds |
Fatal Volley | 25 | 10.0 | 160 |
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Common skills[]
Skill | Lv | CD | +SP | Effect | Combo Effect | |
---|---|---|---|---|---|---|
Flip
8.0 sec
Tumble acrobatically to evade enemy attack.
Generates 130 SP.
While performing the front flip, your damage taken is decreased by 100% and you become immune to periodic damage. Available for all classes. |
Flip | 20 | 10.0 | 130 |
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Blade Dance
6.0 sec
Deals 225% Melee DMG Whirling gunblade attack which deals melee damage and roots surrounding enemies.
Generates 100 SP.
Roots the target. 3.0 sec Available for all classes. |
Blade Dance | 35 | 6.0 | 100 |
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Ultimate moves[]
Skill | Effect | |
---|---|---|
Ult: Hurricane
30.0 sec
Deals 1223% Ranged DMG Stir up a raging tempest to hurl yourself through the air and rain down attacks on the target.
Costs 1000 SP.
SPD +15%. 10.0 sec During Casting Ult, reduce the 75% damage received and immunity to negative status effects. You can choose your Ultimate Move in the Class Skill Interface. |
Ult: Hurricane |
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Ult: Typhoon
30.0 sec
Deals 1149% Ranged DMG Encircle your enemy while running at breakneck speeds, hitting them where it hurts!
Costs 1000 SP.
EVA chance +8%. 10.0 sec During Casting Ult, reduce the 75% damage received and immunity to negative status effects. You can choose your Ultimate Move in the Class Skill Interface. |
Ult: Typhoon |
|
Ult: Cyclone
30.0 sec
Deals 1220% Ranged DMG Use the power of gale-force winds to inflict consecutive savage attacks on the enemy, sapping them of their will to fight.
Costs 1000 SP.
ATK -15%. 10.0 sec During Casting Ult, reduce the 75% damage received and immunity to negative status effects. You can choose your Ultimate Move in the Class Skill Interface. |
Ult: Cyclone |
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Advanced skill[]
Unlocked by using a Gunslinger Skill Manual.
Skill | Lv | CD | +SP | Effect | Combo Effect | |
---|---|---|---|---|---|---|
Wheel of Fortune
5.0 sec
Deals 250% Ranged DMG Let life or death be in the hands of fate.
Increase 100 SP points
Additional effect: 20% chance to deal 2 extra damage, 5% chance to deal 3 extra damage, 2% chance to deal 4 extra damage 20% chance to reset the Wheel of Fortune Cooldown time |
Wheel of Fortune | 78 | 5.0 | 100 |
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Specializations[]
Basic[]
Quickdraw | Deadeye | |||||
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0/5
Cunning 1
CRIT chance in PvP +1% per level. Requires 1 point(s) for each level up.
Requires 40 in Quickdraw |
0/1
Dual Fatality
Two birds with one stone, as the saying goes.
—Frederick Scott ATK +6%. You can perform Fatal Volley a second time within 3 sec. after the first cast. Cooldown +65% if cast twice. Requires 1 point(s) for each level up.
Requires 40 in Quickdraw |
0/1
Mystic Bullet
This magical bullet always hits its target, no matter how bad the shooter's aim.
—Bryce Stewart EVA chance +4% Your Fatal Volley fires a maximum of 3 additional Mystic Bullets that bounce between targets 3 times, dealing damage equal to 145% of ATK. Mystic Bullet deals 10% less damage with each bounce. Requires 1 point(s) for each level up.
Requires 40 in Deadeye |
0/5
Fortitude 1
CRIT DMG taken in PvP -2% per level. Requires 1 point(s) for each level up.
Requires 40 in Deadeye | |||
0/1
Gunner's Resolve
When I aim to kill, I kill. When I aim to disarm, I disarm— usually by killing.
- Leofrick the Lion DMG dealt +6%. Requires 1 point(s) for each level up.
Requires 35 in Quickdraw Requires 3 points in Heavy-Handed 4 |
0/5
Momentum
Haste +1% per level. Requires 1 point(s) for each level up.
Requires 35 in Quickdraw |
0/5
Heart of Stone 2
DEF +0.3% per level. Requires 1 point(s) for each level up.
Requires 35 in Quickdraw |
0/5
Lethality
CRIT chance +1% per level. Requires 1 point(s) for each level up.
Requires 35 in Deadeye |
0/1
Headshot
My heart's beating, my hands are shaking, but I'm still shooting, and I'm STILL getting headshots. BOOM HEADSHOT!
- Cassius Cromwell Your next attack is guaranteed to critically strike. This effect cannot occur more than once every 25 sec. Requires 1 point(s) for each level up.
Requires 35 in Deadeye Requires 3 points in Critically Keen 3 |
0/5
Salubrious Salute 2
Max HP +0.4% per level. Requires 1 point(s) for each level up.
Requires 35 in Deadeye | |
0/5
Urgency 4
Haste +0.8% per level. Requires 1 point(s) for each level up.
Requires 30 in Quickdraw |
0/1
Thrill of the Hunt
You'll always be chasing the thrill of the hunt!
- Lord Falk Your attacks have a 20% chance to trigger ATK +25% for 2 sec. Requires 1 point(s) for each level up.
Requires 30 in Quickdraw Requires 3 points in Heavy-Handed 3 |
0/1
Skill Mastery - Blade Dance
Master Blade Dance and your attacks will seem like a never-ending onslaught.
Effect duration of Blade Dance +1 sec. Blade Dance knocks back all enemies by 5 meters. Requires 1 point(s) for each level up.
Requires 30 in Deadeye Requires 3 points in Dodging Drive 4 |
0/5
Critically Keen 4
CRIT +1.2% per level. Requires 1 point(s) for each level up.
Requires 30 in Deadeye | |||
0/5
Heavy-Handed 4
ATK +0.9% per level. Requires 1 point(s) for each level up.
Requires 25 in Quickdraw |
0/1
Skill Mastery - Spray 'n Pray
No need for sharp shooting when you've mastered Spray 'n Pray. The odds will ever be in your favor with the sheer number of rounds fired.
Spray 'n Pray grants ATK +4%. Stacks up to 4 times. Lasts for 8 sec. Requires 1 point(s) for each level up.
Requires 25 in Quickdraw Requires 3 points in Heavy-Handed 2 |
0/5
Critically Keen 3
CRIT +1% per level. Requires 1 point(s) for each level up.
Requires 25 in Deadeye |
0/1
Skill Mastery - Flip
Become the ultimate acrobat by mastering your flip and evasion skills.
Cooldown of Flip -20%. Flip grants EVA chance +6% and CRIT chance by 3% for 5 sec. Requires 1 point(s) for each level up.
Requires 25 in Deadeye Requires 3 points in Dodging Drive 3 | |||
0/1
Skill Mastery - Incendiary Rounds
With bullets that blaze a true path, Incendiary Rounds inflicts increased DoT.
DoT inflicted by Incendiary Rounds +20%. Requires 1 point(s) for each level up.
Requires 20 in Quickdraw Requires 3 points in Urgency 3 |
0/5
Heavy-Handed 3
ATK +0.6% per level. Requires 1 point(s) for each level up.
Requires 20 in Quickdraw |
0/5
Dodging Drive 4
EVA Chance +0.8% per level. Requires 1 point(s) for each level up.
Requires 20 in Deadeye |
0/1
Crippling Bullet
An unfired bullet is a wasted bullet.
- An Ancient Adage Your attacks inflict ACC -2% and ATK -2% on the enemy for 8 sec. Stacks up to 5 times. Requires 1 point(s) for each level up.
Requires 20 in Deadeye Requires 3 points in Dodging Drive 2 |
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0/5
Heavy-Handed 2
ATK +0.4% per level. Requires 1 point(s) for each level up.
Requires 15 in Quickdraw |
0/1
Skill Mastery - Elusive Shot
Master the Elusive Shot and be able to deal damage from a greater range.
ATK range of Elusive Shot +3 meters. Elusive Shot grants Haste +6% for 6 sec. Requires 1 point(s) for each level up.
Requires 15 in Quickdraw Requires 3 points in Urgency 2 |
0/1
Skill Mastery - Frigid Round
Master Frigid Round and add a powerful complement to your trusty weapon which inflicts DoT.
Frigid Round creates a Frigid Path, which deals DMG equal to 57% of your ATK every sec. Lasts for 2 sec. Requires 1 point(s) for each level up.
Requires 15 in Deadeye Requires 3 points in Critically Keen 2 |
0/5
Dodging Drive 3
EVA Chance +0.7% per level. Requires 1 point(s) for each level up.
Requires 15 in Deadeye | |||
0/5
Urgency 3
Haste +0.7% per level. Requires 1 point(s) for each level up.
Requires 10 in Quickdraw |
0/1
Lock and Load
Simple calibrations to the magazine can, with the aid of a munitions expert, lead to a smoother trigger pull.
- Marksmanship Manual Haste +6%. Requires 1 point(s) for each level up.
Requires 10 in Quickdraw Requires 3 points in Urgency 1 |
0/5
Dodging Drive 2
EVA Chance +0.5% per level. Requires 1 point(s) for each level up.
Requires 10 in Deadeye |
0/1
Cloud Surfing
Tread the highways of the sky and dally among the clouds.
Gunslinger - Gorvenal EVA chance +2% Move SPD +5%. Requires 1 point(s) for each level up.
Requires 10 in Deadeye Requires 3 points in Dodging Drive 1 | |||
0/5
Heart of Stone 1
DEF +0.2% per level. Requires 1 point(s) for each level up.
Requires 5 in Quickdraw |
0/5
Urgency 2
Haste +0.5% per level. Requires 1 point(s) for each level up.
Requires 5 in Quickdraw |
0/5
Critically Keen 2
CRIT +0.7% per level. Requires 1 point(s) for each level up.
Requires 5 in Deadeye |
0/5
Salubrious Salute 1
Max HP +0.2% per level. Requires 1 point(s) for each level up.
Requires 5 in Deadeye |
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0/5
Urgency 1
Haste +0.4% per level. Requires 1 point(s) for each level up.
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0/5
Heavy-Handed 1
ATK +0.2% per level. Requires 1 point(s) for each level up.
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0/5
Critically Keen 1
CRIT +0.5% per level. Requires 1 point(s) for each level up.
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0/5
Dodging Drive 1
EVA Chance +0.4% per level. Requires 1 point(s) for each level up.
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Advanced[]
Calamity | ||||||
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0/1
Specialization: Dual Fatality
Two birds with one stone, as the saying goes.
—Frederick Scott ATK +12%. You can perform Fatal Volley for a second time within 3 sec. after the first cast. Cooldown +15% if cast twice. Requires 135 point(s) in Advanced Specializations Requires 1 point(s) for each level up.
Requires 135 in Calamity |
0/1
Specialization: Mystic Bullet
This magical bullet always hits its target, no matter how bad the shooter's aim.
—Bryce Stewart EVA chance +8%. Your Fatal Volley fires a maximum of 3 additional Mystic Bullets that bounce between targets 3 times, dealing damage equal to 145% of your ATK. Damage caused by Mystic Bullets does not decrease after each bounce. Requires 135 point(s) in Advanced Specializations Requires 1 point(s) for each level up.
Requires 135 in Calamity |
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0/5
Advanced Heavy-Handed 6
ATK +0.7% per level. Requires 115 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 115 in Calamity |
0/1
Weapon 1
Ranged DMG dealt +20% Requires 130 point(s) in Advanced Talents Requires 1 point(s) for each level up.
Requires 130 in Calamity |
0/5
Halo of Harm 1
DMG dealt +1% per level. Requires 115 point(s) in Advanced Talents Requires 1 point(s) for each level up.
Requires 115 in Calamity |
0/5
Ruthlessness 1
CRIT DMG +1% per level. Requires 115 point(s) in Advanced Talents Requires 1 point(s) for each level up.
Requires 115 in Calamity |
0/1
Fatal Aim 1
When attacking, you gain ATK +10% for 5 sec. Requires 130 point(s) in Advanced Talents Requires 1 point(s) for each level up.
Requires 130 in Calamity |
0/5
Advanced Salubrious Salute 6
Max HP +0.7% per level. Requires 115 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 115 in Calamity | |
0/5
Advanced Heavy-Handed 5
ATK +0.5% per level. Requires 110 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 110 in Calamity |
0/1
Specialization: Gunner's Resolve
When I aim to kill, I kill. When I aim to disarm, I disarm— usually by killing.
- Leofrick the Lion Gunner's Resolve grants DMG dealt +8%. Requires 100 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 100 in Calamity |
0/1
Judgement Shot
Your attack skills have a 10% chance to hit the target a second time. This effect cannot occur more than once every 8 sec. Requires 100 point(s) in Advanced Talents Requires 1 point(s) for each level up.
Requires 100 in Calamity |
0/1
Specialization: Headshot
My heart's beating, my hands are shaking, but I'm still shooting, and I'm STILL getting headshots. BOOM HEADSHOT!
- Cassius Cromwell Your next attack is guaranteed to critically strike and deal 60% additional damage. This effect cannot occur more than once every 15 sec. Requires 100 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 100 in Calamity |
0/5
Advanced Salubrious Salute 5
Max HP +0.5% per level. Requires 110 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 110 in Calamity | ||
0/5
Momentum 1
Haste +1% per level. Requires 80 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 80 in Calamity |
0/10
Advanced Proficiency - Incendiary Rounds
Incendiary Rounds' DMG +2% per level. Requires 80 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 80 in Calamity |
0/1
Specialization: Thrill of the Hunt
You'll always be chasing the thrill of the hunt!
- Lord Falk Your attacks have a 20% chance to trigger ATK +30% for 2 sec. Requires 80 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 80 in Calamity |
0/10
Advanced Proficiency - Spray 'n Pray
Spray 'n Pray's DMG +2% per level. Requires 80 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 80 in Calamity |
0/1
Specialization: Crippling Bullet
An unfired bullet is a wasted bullet.
- An Ancient Adage Your attacks inflict ACC -4% and ATK -4% on the enemy for 8 sec. Stacks up to 5 times. Requires 80 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 80 in Calamity |
0/10
Advanced Proficiency - Blade Dance
Blade Dance's DMG +2% per level. Requires 80 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 80 in Calamity |
0/5
Lethality 1
CRIT chance +1% per level. Requires 80 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 80 in Calamity |
0/10
Advanced Heavy-Handed 4
ATK +0.4% per level. Requires 60 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 60 in Calamity |
0/1
Advanced Mastery - Incendiary Rounds
With bullets that blaze a true path, Incendiary Rounds inflicts increased DoT.
DoT inflicted by Incendiary Rounds +40%. Requires 60 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 60 in Calamity Requires 10 points in Skill Proficiency - Incendiary Rounds |
0/10
Advanced Proficiency - Elusive Shot
Elusive Shot's DMG +2% per level. Requires 60 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 60 in Calamity |
0/1
Advanced Mastery - Spray 'n Pray
No need for sharp shooting when you've mastered Spray 'n Pray. The odds will ever be in your favor with the sheer number of rounds fired.
Spray 'n Pray grants ATK +8%. Stacks up to 4 times. Lasts for 8 sec. Requires 60 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 60 in Calamity Requires 10 points in Skill Proficiency - Spray 'n Pray |
0/10
Advanced Proficiency - Frigid Round
Frigid Round's DMG +2% per level. Requires 60 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 60 in Calamity |
0/1
Advanced Mastery - Blade Dance
Master Blade Dance and your attacks will seem like a never-ending onslaught.
Radius of Blade Dance +2 meters. Requires 60 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 60 in Calamity Requires 10 points in Skill Proficiency - Blade Dance |
0/10
Advanced Salubrious Salute 4
Max HP +0.4% per level. Requires 60 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 60 in Calamity |
0/10
Advanced Heavy-Handed 3
ATK +0.3% per level. Requires 40 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 40 in Calamity |
0/1
Advanced Mastery - Elusive Shot
Master the Elusive Shot and be able to deal damage from a greater range.
DMG of Bouncing Blaze +30% and bouncing range +2 meters. Requires 40 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 40 in Calamity Requires 10 points in Skill Proficiency - Elusive Shot |
0/1
Advanced Mastery - Frigid Round
Master Frigid Round and add a powerful complement to your trusty weapon which inflicts DoT.
Frigid Round creates a Frigid Path, which deals DMG equal to 57% of your ATK every sec. Inflicts CRIT DMG taken +20% on enemies. Lasts for 2 sec. Requires 40 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 40 in Calamity Requires 10 points in Skill Proficiency - Frigid Round |
0/10
Advanced Salubrious Salute 3
Max HP +0.3% per level. Requires 40 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 40 in Calamity | |||
0/10
Advanced Heavy-Handed 2
ATK +0.2% per level. Requires 20 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 20 in Calamity |
0/10
Skill Proficiency - Incendiary Rounds
Incendiary Rounds' DMG +1% per level. Requires 20 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 20 in Calamity |
0/10
Skill Proficiency - Spray 'n Pray
Spray 'n Pray's DMG +1% per level. Requires 20 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 20 in Calamity |
0/10
Skill Proficiency - Blade Dance
Blade Dance's DMG +1% per level. Requires 20 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 20 in Calamity |
0/10
Advanced Salubrious Salute 2
Max HP +0.2% per level. Requires 20 points in Advanced Specializations Requires 1 point(s) for each level up.
Requires 20 in Calamity | ||
0/10
Advanced Heavy-Handed 1
ATK +0.1% per level. Requires 1 point(s) for each level up.
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0/10
Skill Proficiency - Elusive Shot
Elusive Shot's DMG +1% per level. Requires 1 point(s) for each level up.
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0/10
Skill Proficiency - Frigid Round
Frigid Round's DMG +1% per level. Requires 1 point(s) for each level up.
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0/10
Advanced Salubrious Salute 1
Max HP +0.1% per level. Requires 1 point(s) for each level up.
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Gallery[]
Artwork[]
Classes |
---|
Swordmaster – Mage – Gunslinger |
Cleric – Paladin – Hunter |
Rogue – Berserker – Occultist |
Dragonknight – Monk – Cannoneer |
Samurai – Musician – Ninja |