Astral Adventures are daily side quests found in numerous locations around Meridia, taking the form of glowing cubes. Astral Adventures are dialogue conversations between various characters, with player-choice conversations that can branch off into different conversations.
Most Astral Adventures randomly apper at one of three set locations. Once an Astral Adventure accepted, the player can traverse nearby regions for the next dialogue conversation, some of which can branch off into different conversations. Following through to the end, the player is rewarded with titles and bonus stat points when completed for the first time, including 20 loyalty points and 10 guild tokens for subsequent completion. Experience rewards vary between levels.
A daily limit of 10 Astral Adventures can be taken every day until the next scheduled reset. The same Astral Adventure, regardless of the number of branches, cannot be accepted again until the next reset.
Astral Adventures[]
Special[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lv1. My First Astral Adventure | 4 |
|
You follow Cidharth to the woods near Raywing Harbor where your very first Astral Adventure awaits... |
Lv21. Cedric's Tutorial I | 4 |
|
With Anais as your guide, you meet Cedric. |
Southern Prairie (Level 1)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lv1. The Super Special Scoundrel Snoop and Snag Squad | 4 |
|
Just as you're leaving Arcadia, you're approached by a rather shifty-looking bloke. |
Lv1. Scaring is Caring | 5 |
|
What-ho? A suspicious character in the lake? Sounds like this calls for an investigation! |
Lv1. The Man of La Mancha | 4 |
|
You hear someone arguing up ahead. You can't have that! Better go see what's wrong. |
Lv1. Did You Ever Have to Make Up Your Mind? | 5 |
|
You're interrupted from your quiet thoughts by the loudest sigh you've ever heard. Someone must be facing some kind of life-altering decision! Better see what's up. |
Lv1. Howdy, Partnah | 8 |
|
You hear a frightened cry in the distance. Does someone need your help? |
Lv1. A Familiar Figure | 4 |
|
The man up ahead looks familiar. Who is it? |
Lv1. The Muttering Man | 4 |
|
A man up ahead is muttering to himself as he approaches you. Who could it be? |
Lv1. Brawny Bruno Jr. | 5 |
|
There's someone calling you up ahead. Why not take a look? |
Lv1. Ken the Baker | 5 |
|
The person up ahead looks familiar. Could it be... |
Lv1. Exphalagon | 8 |
|
There are two people whispering up ahead. Why not take a look? |
Eastern Forest (Level 15)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lv15. Rotworm Riddle | 4 |
|
A strange sound filters out from the trees. Go and see what's going on. |
Lv15. Floral Infatuation | 5 |
|
You catch a whiff of a strange scent and go in search of its source. |
Lv15. What's Your Emergency? | 8 |
|
Someone's waving at you. What's up, you wonder? |
Lv15. Seniority | 4 |
|
A faraway voice calls to you. Go see if it's someone you know! |
Lv15. He Who Never Loses is Lost | 5 |
|
You come across someone resting under a tree. From the bags lying beside him, you guess that he's a bandit. |
Lv15. Biomedicine | 4 |
|
It seems the girl is looking for something. Should you help her? |
Lv15. Brendan and Cecil | 4 |
|
Two figures appear on the horizon, one large, one small. They seem to be in a rush. |
Lv15. A Breakthrough | 5 |
|
A familiar figure up ahead seems to be quite worried. Why not take a look? |
Lv15. That's No Bank Teller! | 5 |
|
Isn't that Bank Teller Hartley? Why's he here? |
Lv15. A Golden Opportunity | 8 |
|
Weapon merchant Flanders appears to be sobbing. What's happened? |
Central Desert (Level 30)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lv30. Princess, or Goddess? | 4 |
|
You see a familiarùif not entirely welcomeùface. |
Lv30. Writer's Block | 4 |
|
A heavy sigh sounding from somewhere nearby grabs your attention. Who is it, and what could be the matter? |
Lv30. The Strange Traveler | 5 |
|
What's that rustling noise? Go check it out! |
Lv30. Arcadian Academy of Science | 5 |
|
Something's happening up ahead. Go and investigate! |
Lv30. Riddle Me This | 8 |
|
You hear someone muttering nearby. Who could it be? Does this person need some help? |
Lv30. The Exphalagon Incident | 4 |
|
Isn't that Finchley from the Southern Prairie? What's he doing here? |
Lv30. Heading Out | 4 |
|
The man carrying a bag up ahead seems to be Bartender Tancredi. Where's he going? |
Lv30. King of Adventure | 5 |
|
The man up ahead seems to be rushing somewhere. Why not ask? |
Lv30. Not Rekt? Rekt! | 5 |
|
Two people approach. One of them seems to be Researcher Leonid. Why not greet him? |
Lv30. The Chosen One and Shemshem | 8 |
|
Two strange figures are walking over. Why not take a closer look? |
Central Plain (Level 45)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lv45. A Brave Young Girl | 4 |
|
You notice a little girl hurrying along by herself. That's a rare sight to see in this deserted wilderness! |
Lv45. Dire Straits | 4 |
|
You arrive at what looks to be a military camp. No one's having a laugh, that's for sure... |
Lv45. A Most Monstrous Mystery | 5 |
|
What's that? There's someone hiding in the long grass nearby! |
Lv45. A Cheeky Problem | 6 |
|
You spy a familiar face from afar. Just how many more times are you going to bump into this guy? |
Lv45. A Rokky Start | 8 |
|
You see someone approaching through the mist. Could this be an ambush? |
Lv45. Star Circus | 4 |
|
The young man up ahead seems to be lost in thought. Go see what he's musing about! |
Lv45. Old Man Shuffle | 4 |
|
A familiar figure appears up ahead. Who could it be? |
Lv45. Fight Test | 5 |
|
Anthony has come to the Central Plain. He's distressedù something must be up. |
Lv45. The Gribblin who Fell to Earth | 5 |
|
An object falls out of the sky, nearly taking your head off on its way to earth. |
Lv45. The Incredible Dr. Tal | 8 |
|
You notice an eccentric old man who seems to be looking around for something. |
Western Rainforest (Level 48)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lv48. Ant-y Matter | 4 |
|
You suddenly hear a voice calling your name. Who could it be? |
Lv48. Scepter? I Hardly Know Her! | 4 |
|
You see Plymouth and Cyril, but you don't recognize the old man beside them. |
Lv48. Odd Man Out | 5 |
|
Why is that man over there gesticulating so wildly? |
Lv48. The Missing Key | 5 |
|
You've found a strange, ancient key. Perhaps its owner is still nearby. Have a look around. |
Lv48. Training Day | 8 |
|
You hear a curious clanging sound coming from nearby, and decide to investigate. |
Lv48. The Deranged Angel | 4 |
|
You see a familiar figure on the horizon! It's Hartley. |
Lv48. Monster Marbles | 4 |
|
There's a merchant up ahead. Something about him looks a bit off. You've got a bad feeling about him. |
Lv48. The Underground Auction | 5 |
|
You see Tancredi up ahead. He seems to be looking for something. |
Lv48. Exphalagon | 5 |
|
You see a shadow flit between the trees, as if in search of something. |
Lv48. Jify's Secret Mission | 8 |
|
You notice a rustling coming from a bush by the roadside. |
Northern Barrens (Level 50)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lv50. Quest for the Chest | 4 |
|
There are whispers coming from the bushes. Someone might be trying to ambush you! |
Lv50. The Newlyweds | 4 |
|
There's Plymouth over there, sitting in a pavilion. |
Lv50. The Weary Wanderer | 5 |
|
You notice a traveler hurrying along the road with an eager look on his face. |
Lv50. Tomb Anti-Raider | 5 |
|
You notice an old man strolling along, moving quickly for someone of his age. |
Lv50. Leave No Man Behind | 8 |
|
You hear pained breathing and an occasional moan coming from nearby. Is someone hurt? |
Lv50. Classified Information | 4 |
|
You notice a man and a woman arguing up ahead and step forward to mediate. |
Lv50. A New Lead | 4 |
|
You see Gallywix muttering to himself from a distance. |
Lv50. O Lover, Where Art Thou? | 5 |
|
In the Northern Barrens, you stumble across a female elf who seems to be searching for something. |
Lv50. Dream Girl | 5 |
|
You see Hartley sitting up ahead with a female Elf. What could have happened? |
Lv50. A Chosen Journey | 8 |
|
You notice two familiar figures. One of them is the guy who refers to himself as The Chosen Ones, and the other seems to be his partner. |
Unreleased (Level 70)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
Lvl 70. Lost Man | 4 |
|
Someone ahead seems to be lost. Why not go over and help out? |
Lvl 70. The Moving Umbra | 4 |
|
There's a shadow moving ahead. What can it be? |
Lvl 70. Two Conversing People | 5 |
|
There's a child talking to a man. Whats going on? |
Lvl 70. Meeting With Tootsie | 5 |
|
Isn't that Bulbird Adventurer, Tootsie, at the front? Find out what he is doing |
Monster encounters[]
Southern Prairie (No.006–010)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No.006 Woolruft Wolf | 1 |
|
On the journey, you find a voice that is suspected of being wandering and looking forward. |
No.007 Woolruft Sheep | 1 |
|
The sheep were found on the roadside, and they seemed to walk without looking at the road. |
No.008 Foul Muckling | 1 |
|
You find that there is a liquid in the roadside that moves like a jelly. |
No.009 Feralbat | 1 |
|
You find bats among the crowd. |
No.010 Gravolem | 1 |
|
The ground is violently shaken, what is the moving stone? |
Eastern Forest (No.011–015)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No.011 Caterpillar | 1 |
|
You look up and see a rotund green body |
No.012 Oasis Geochelone | 1 |
|
By the side of the road, you seem to notice a turtle with plants growing on its back. |
No.013 Rainbow Moa | 1 |
|
A shrill cluck rings out from the forest. What could it be? |
No.014 Smileyface Plant | 1 |
|
You hear a laugh not far away. What is it? |
No.015 Treefrog | 1 |
|
What sound? Quack-quack-hrah, hrah |
Central Desert (No.016–020)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No.016 Stealth Hound | 1 |
|
On your journey, you notice a strange aura approaching. What is it? |
No.017 Horned Arachnid | 1 |
|
A Horned Arachnid found on a tree by the road. It has a huge horn. |
No.018 Crustdrone | 1 |
|
You notice a cluster of sand rising from the roadside, moving slowly. |
No.019 Ruby Arachnid | 1 |
|
You find a Silver Fleatle on the side of the road. |
No.020 Crystal Worm | 1 |
|
You notice a small thing on the side of the road covered with purple crystals. |
Central Plain (No.021–025)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No.021 Grimalkin Trainer | 1 |
|
You look up, and there seems to be a little furry. |
No.022 Bug | 1 |
|
On the side of the road, you seem to find creatures with flowers on their heads. |
No.023 Crocodile Soldier | 1 |
|
You hear the sound of footsteps nearby. What is it? |
No.024 Fierce Golden Wolf | 1 |
|
A wolf howling is coming up, what is it? |
No.025 Nabo Guard | 1 |
|
Is there anyone? How can there be metal clashing sound? |
Western Rainforest (No.026–030)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No.026 Plague Slimeling | 1 |
|
On your journey, you notice a strange smell approaching. What is it? |
No.027 Vampire Bat | 1 |
|
There are three things flying from a tree on the roadside. What is it? |
No.028 Muddy Golem | 1 |
|
You notice a huge body moving along the road. |
No.029 Eyes of Evil | 1 |
|
You found three big eyes on the side of the road. |
No.030 Explosive Muppets | 1 |
|
You find something on the side of the road with a wizard's hat. |
Northern Wasteland (No.036–040)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No.036 Awakened Zombies | 1 |
|
There were stink corpses and vague roars in the air. |
No.037 Coral Sharkgator | 1 |
|
There was a huge sound of footsteps in the distance, and it seemed that a giant was running over. |
No.038 Military Drone | 1 |
|
Click! Click! Click! Noisy mechanical sounds come into your ears. |
No.039 Electric Hair Ball | 1 |
|
A sudden burst of blue light frightens you. |
No.040 Unilion | 1 |
|
A blue and white figure suddenly emerged from your side and jumped in front of you. |
Metarealm Skies/Sanctopolis (No.041–045)[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No.041 Coralhorn Deer | 1 |
|
There was a sudden noise in the woods around you. |
No.042 Astral Crystal Spider | 1 |
|
The ore standing by the road suddenly shuddered. |
No.043 Starry Sky Treant | 1 |
|
The earth suddenly began to shake regularly, as if caused by heavy steps. |
No.044 Griffon | 1 |
|
The sharp sound came from the air, and you looked up to find the source of the sound. |
No.045 Mimic Chest | 1 |
|
You walk on the road and you see a lot of treasure chests scattered on the side of the road, you have to find out before you go. |
Unreleased[]
Name | Total Dialogues | Locations | Initial Dialogue |
---|---|---|---|
No. 001 Snow Monster | 1 |
|
Looking up, it seems there are three white creatures in the snow. |
No. 002 Ancient Mantis Immortal | 1 |
|
On the side of the road, you find a massive figure resembling a mantis. |
No. 003 Frostabird | 1 |
|
What's that chirping sound coming from inside the forest? |
No. 004 Undead Pirate | 1 |
|
You hear someone nearby complaining. What's going on? |
No. 005 White Moonlight Fox | 1 |
|
What in the world is that sound? |
No.031 Jungle Tiger | 1 |
|
You find something moving between the jungle. |
No.032 Green Pterosaur | 1 |
|
You found green skin creatures on the roadside, and double wings. |
No.033 Harmful Beetle | 1 |
|
It seems that there are wings flapping at high speed! |
No.034 Alien Goblin | 1 |
|
Not far from the sound of blasphemy, seems to be arguing? |
No.035 Magic Fairy Flower | 1 |
|
There is an unusual smell in the air. |
No.046 The Undead | 1 |
|
You walk, and a cloud of dust rises in front of you, making you want to stop moving forward. |
No.047 Cave Dwelling Cyclops | 1 |
|
You walk up to the dark cavern. You wonder why you're hearing something so cute. |
No.048 Forest Wolf | 1 |
|
You feel that this woodlands is strange, no matter how you look at it, so you stop to find out why. |
No.049 Bayside Bison | 1 |
|
Suddenly, an earthquake struck, and you instinctively looked for shelter. |
No.050 Pirate Assault Vanguard | 1 |
|
You're going to relax in a cozy and scenic area. |
No.051 Ghost Fire | 1 |
|
Looking out at the vast prairie, you decide to take a look at the bright colors. |
No.052 Ghostly Monster | 1 |
|
Not far from here, you see someone waving their hands in the air. You wonder if you'll find out. |
No.053 Zombie Sorcerer | 1 |
|
You hear a faint murmur in your ear. You move towards the source of the sound. |
No.054 Divine Totem | 1 |
|
The wall of the ruins suddenly moved. You're shocked. |
No.055 Magic Jade | 1 |
|
A bright beam of light shines from the sun. |
No.056 Red-feathered Bird | 1 |
|
Something strange is happening. It's going so fast! |
No.057 Green Turtle | 1 |
|
Hmm? Why did it suddenly turn into night? |
No.058 Desert Spirit | 1 |
|
The surrounding temperature seems to be getting higher, which is in line with the body's optimum temperature, making people feel lazy. |
No.059 Black-Winged Golden Dragon | 1 |
|
Oh, my God, then that can't be... |
No.060 Desert Tiger | 1 |
|
You almost fell down. |
No.061 Hadari | 1 |
|
There seems to be a village up ahead, but the guard is in front of the city gate......People? |
No.062 Gray Deer | 1 |
|
A force beckons you to come closer, as if all the beauty of the world is up ahead. |
No.063 Holy Yeti | 1 |
|
All of a sudden, a pink light appears in front of you. It's a bit strange. |
No.064 Big-Eared Fox | 1 |
|
You are very curious that a great magic is working up ahead. |
No.065 Hollow Sheep | 1 |
|
Why is there a "Do not approach" sign here? You decide to ignore it and continue forward. |
All items (98)