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Astral Tale Wiki
Astral Tale Wiki
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Blessed by the Gods are the Cannoneers. They wipe out all of their enemies in an instant with their compressed cannons. The longer the combat, the closer you are to transforming your body into a magic shield. Enemies in the face of the magic shield will turn to dust.

–Official description

Cannoneer is a class in Astral Tale. As of February 2024, the Cannoneer class has not yet been implemented in the game. Prior to the game's relaunch, the Cannoneer class was playable upon character creation.

The Cannoneer's core mechanic is its accumulation of Mana, which is generated for each skill casted. Once a Cannoneer's Mana reaches 100, Magic Shield can be casted, and the player enters into Magic Shield State, which provides stronger attack skills. While in Magic Shield state, skills do not generate Mana, and Mana decays until it reaches zero, at which point the player will revert back to the normal state.

Leveling up the Cannoneer class yields Intangible reputation. At level 80, a Cannoneer may awaken into a Grenadier.

Skills[]

Class skills[]

Skill Lv CD +SP Effect
E10391
E10391
Magic Shelling
Icon-Cooldown 2.0 sec

Icon-Elemental Deals 159% Elemental DMG
Condense the mana suffused in the air into your cannon, then fire a powerful magic blast at the target.

SPplus Generates 90 SP.
UpIcon Increases Mana 5 points.
Magic Shelling 1 2.0 90
  • 159% Elemental DMG
  • Generates 5 Mana
E10393
E10393
Electromagnetic Induction Gun
Icon-Cooldown 6.0 sec

Icon-Elemental Deals 227% Elemental DMG
Extract the electromagnetism of the earth and turn it into a battle weapon that causes massive damage to the target.

SPplus Generates 90 SP.
UpIcon Increases Mana 5 points.
Electromagnetic Induction Gun 10 6.0 90
  • 227% Elemental DMG
  • Generates 5 Mana
E10394
E10394
Frozen Shelling
Icon-Cooldown 8.0 sec

Icon-Elemental Deals 141% Elemental DMG
An icy air surrounds the gun's muzzle and a frozen force fires out to freeze the target.

SPplus Generates 140 SP.
DownIcon Freezes the target.
CTimeIcon  3.0 sec
UpIcon Increases Mana 5 points.
Frozen Shelling 20 8.0 140
  • 141% Elemental DMG
  • Freezes the target
    2.0 sec.
  • Generates 5 Mana
E10396
E10396
Magic Shield
Icon-Cooldown 10.0 sec

Familiarity of all battle skills fills the body with a variety of elements and transforms it into something new.
This skill can only be used when Mana reaches 100.
When Mana reaches 0, it will return to its original state.

SPplus Generates 150 SP.
UpIcon Replaces Magic Shelling with Magic Cannon
UpIcon Replaces Flare Flame Bombardment with Earthquake Bomb
UpIcon Replaces Electromagnetic Induction Gun with Voltage Pulse Cannon
UpIcon Replaces Frozen Shelling with Frozen Beam Cannon
UpIcon Replaces Magic Fog Grenade with Flame Impact Bomb
UpIcon  replaces Mana Pierce Cannon with Mana Cannon
Magic Shield 25 10.0 150
  • Replaces Magic Shelling with Magic Cannon
  • Replaces Blazing Fire Bombardment with Earthquake Bomb
  • Replaces Electromagnetic Induction Gun with Voltage Pulse Cannon
  • Replaces Frozen Shelling with Frozen Beam Cannon
  • Replaces Magic Fog Grenade with Flame Impact Bomb
E10424
E10424
Magic Chain
Icon-Cooldown 30.0 sec

Quiets the heart and induces the energy of the atmosphere, allowing magic to be extracted from the air at your behest.

SPplus Generates 150 SP.
UpIcon Generates 1 Mana.
UpIcon Generates 1 Mana per second.
CTimeIcon  30.0 sec
Magic Chain 25 30.0 150
  • Generates 1 Mana every second
    30.0 sec.

Skill Lv CD +SP Effect
E10391
E10391
Magic Cannon
Icon-Cooldown 2.0 sec

Icon-Elemental Deals 350$350% Elemental DMG
Constantly accumulates magic energy so that attacks can be channeled without interruption.

SPplus Generates 90 SP.
NoticeIcon Keep the button pressed down to channel this skill, dealing damage equal to 300% of your ATK every secs. Lasts up to 4 secs.
DownIcon  inflicts "Cannoneer's" effect, reducing Movement Speed and SPD by 5%. Stacks up to 5 times.
CTimeIcon  5.0 sec
Magic Cannon 25 2.0 90
  • 350% Elemental DMG
  • Hold to inflict DMG equal to 300% of your ATK every sec up to 4 sec.
  • Target's Move SPD and Haste -5%. Stacks up to 5 times
    5.0 sec.
E10393
E10393
Voltage Pulse Cannon
Icon-Cooldown 6.0 sec

Icon-Elemental Deals 350% Elemental DMG
Causes an overwhelming electromagnetic pressure wave creating a heart-shaped pulse that hits all enemies before it.

SPplus Generates 90 SP.
DownIcon  inflicts Paralysis, reducing SPD and Movement Speed by 30%.
CTimeIcon  5.0 sec
Voltage Pulse Cannon 25 6.0 90
  • 350% Elemental DMG
  • Target's Haste and Move SPD -30%
    5.0 sec.
E10394
E10394
Frozen Beam Cannon
Icon-Cooldown 8.0 sec

Icon-Elemental Deals 382% Elemental DMG
A freezing ultimate that hits all targets ahead.

SPplus Generates 140 SP.
DownIcon Freezes the target.
BloodIcon  deals DMG equal to 50% of your ATK every half secs.
CTimeIcon  2.0 sec
Frozen Shelling 25 8.0 140
  • 382% Elemental DMG
  • Freezes the target
  • DoT 50% of ATK every 0.5 sec.
    2.0 sec.
E10396
E10396
Magic Shield
Icon-Cooldown 10.0 sec

Familiarity of all battle skills fills the body with a variety of elements and transforms it into something new.
This skill can only be used when Mana reaches 100.
When Mana reaches 0, it will return to its original state.

SPplus Generates 150 SP.
UpIcon Replaces Magic Shelling with Magic Cannon
UpIcon Replaces Flare Flame Bombardment with Earthquake Bomb
UpIcon Replaces Electromagnetic Induction Gun with Voltage Pulse Cannon
UpIcon Replaces Frozen Shelling with Frozen Beam Cannon
UpIcon Replaces Magic Fog Grenade with Flame Impact Bomb
UpIcon  replaces Mana Pierce Cannon with Mana Cannon
Magic Shield (no change) 25 10.0 150
  • Replaces Magic Shelling with Magic Cannon
  • Replaces Blazing Fire Bombardment with Earthquake Bomb
  • Replaces Electromagnetic Induction Gun with Voltage Pulse Cannon
  • Replaces Frozen Shelling with Frozen Beam Cannon
  • Replaces Magic Fog Grenade with Flame Impact Bomb
E10424
E10424
Magic Chain
Icon-Cooldown 30.0 sec

Quiets the heart and induces the energy of the atmosphere, allowing magic to be extracted from the air at your behest.

SPplus Generates 150 SP.
UpIcon Generates 1 Mana.
UpIcon Generates 1 Mana per second.
CTimeIcon  30.0 sec
Magic Chain (no change) 25 30.0 150
  • Generates 1 Mana every second
    30.0 sec.

Common skills[]

Skill Lv CD +SP Effect
E10392
E10392
Blazing Flare Bombardment
Icon-Cooldown 2.0 sec

Icon-Elemental Deals 155% Elemental DMG
Gathers the fiery energy of nature and turns it into an endless burning fire, hitting the target.

SPplus Generates 100 SP.
BloodIcon Deals 80% of Attack value as damage every 0.5 second
CTimeIcon  5.0 sec
UpIcon Increases Mana 5 points.
NoticeIcon Available for all classes.
Blazing Flare Bombardment 1 2.0 100
  • 155% Elemental DMG
  • DoT 80% of ATK every 0.5 sec.
    5.0 sec.
  • Generates 5 Mana
E10395
E10395
Magic Fog Grenade
Icon-Cooldown 3.0 sec

Icon-Elemental Deals 123% Elemental DMG
Condense dimensional magic into a massive, unstable concentration of energy, which bursts forth.

SPplus Generates 120 SP.
DownIcon Carries an Acid effect where Defense decreases by 10%.
CTimeIcon  5.0 sec
UpIcon Increases Mana 5 points.
NoticeIcon Available for all classes.
Magic Fog Grenade 5 3.0 120
  • 123% Elemental DMG
  • Target's DEF -10%
    5.0 sec.
  • Generates 5 Mana

Skill Lv CD +SP Effect
E10392
E10392
Earthquake Bomb
Icon-Cooldown 2.0 sec

Icon-Elemental Deals 300% Elemental DMG
When gathered energy reaches the maximum, there is a resounding thunder from the explosion.

SPplus Generates 100 SP.
BloodIcon Deals 80% of Attack value as damage every 0.5 second
DownIcon  Healing effect -70%, Damage taken +10%
CTimeIcon  5.0 sec
Earthquake Bomb 25 2.0 100
  • 300% Elemental DMG
  • DoT 80% of ATK every 0.5 sec.
  • Target's received healing -70% and received damage +10%
    5.0 sec.
E10395
E10395
Flame Impact Bomb
Icon-Cooldown 3.0 sec

Icon-Elemental Deals 309% Elemental DMG
Condense dimensional magic into a massive, unstable concentration of energy, which bursts forth.

SPplus Generates 120 SP.
DownIcon Carries an Acid effect where Defense decreases by 10%.
UpIcon Improve your own critical strike rate by 10%
CTimeIcon  5.0 sec
Flame Impact Bomb 25 3.0 120
  • 309% Elemental DMG
  • Target's DEF -10%
  • CRIT chance +10%
    5.0 sec.

Ultimate moves[]

Ultimate skills cost 1000 SP to use. All cooldowns are 30.0 seconds.

Skill Effect
E10419
E10419
Ult: Continuous Shelling
Icon-Cooldown 30.0 sec

Icon-Elemental Deals 1220% Elemental DMG
Concentrates the energy of the atmosphere and launches an ultimate shot at the target. This shot has the power to shatter armor.

SPminus Costs 1000 SP.
DownIcon Target's DEF -15%.
CTimeIcon  10.0 sec
UpIcon During Casting Ult, reduce the 75% damage received and immunity to negative status effects.
NoticeIcon You can choose your Ultimate Movein the Class Skill Interface.
Ult: Continuous Shelling
  • 1220% Elemental DMG
  • DEF -15%
    10.0 sec.
E10420
E10420
Ult: Concussion Shot
Icon-Cooldown 30.0 sec

Icon-Elemental Deals 1199% Elemental DMG
Energy sends a shockwave through the air, shattering any target in its path. The bone crushing damages are then followed by an intolerable agony.

SPminus Costs 1000 SP.
BloodIcon Deals damage equal to 80% of your attack every second.
CTimeIcon  10.0 sec
UpIcon During Casting Ult, reduce the 75% damage received and immunity to negative status effects.
NoticeIcon You can choose your Ultimate Move in the Class Skill Interface.
Ult: Concussion Shot
  • 1199% Elemental DMG
  • DoT 80% of ATK every sec.
    10.0 sec.
E10421
E10421
Ult: Tyrannical Battery
Icon-Cooldown 30.0 sec

Icon-Elemental Deals 1203% Elemental DMG
Imbue your cannon with blood to inflict an everlasting curse on enemies, rendering them fearful and in despair.

SPminus Costs 1000 SP.
DownIcon ATK -15%.
CTimeIcon  10.0 sec
UpIcon During Casting Ult, reduce the 75% damage received and immunity to negative status effects.
NoticeIcon You can choose your Ultimate Move in the Class Skill Interface.
Ult: Tyrannical Batery
  • 1203% Elemental DMG
  • Target's ATK -15%
    10.0 sec.

Advanced skill[]

Skill Lv CD +SP Effect Unlock Item
E10397
E10397
Magitech Turret
Icon-Cooldown 10.0 sec

A cannon that was crafted with ancient technology, it converts magic into kinetic power.

SPplus Generates 100 SP.
UpIcon Summons a Magitech Turret to assist you in battle
UpIcon Magitech Turret gains 40% of all of your primary stats.
Magitech Turret 78 10.0 100
  • Summons a Magitech Turret to assist you in battle.
  • Magitech Turret gains 40% of all your primary stats.
I01333
Cannoneer Skill Manual
I01333
Cannoneer Skill Manual
Hero Secrets

Untradable.
Level Requirement: 78

A manual left behind by a legendary Cannoneer.
Each manual can only be learned once.
After studying, you will be able to use Magitech Turret.

Visit this item's page for full details on how to obtain it.

Specializations[]

Basic[]

Shadow Soldier Defensive Cannon
E20001
0/5
E20001
Resilience 1

DMG taken in PvP -2% per level.
Requires 1 point(s) for each level up.
Requires 40 in Shadow Soldier
E20104
0/1
E20104
Specialization: God of War's Weapons

O God of War, who is capable of understanding?

—God of War's Analects

ATK +6%.
Magic Shield reduces cooldown for all skills by 10%.
Requires 1 point(s) for each level up.
Requires 40 in Shadow Soldier
E20104
0/1
E20104
Art of Divinity

Fear... is its own strength.

—God of War's Analects

CRIT DMG +20%.
Magic Shield grants DMG taken -10%.
Requires 1 point(s) for each level up.
Requires 40 in Defensive Cannon
E20002
0/5
E20002
Versatility 1

DMG dealt in PvP +1% per level.
Requires 1 point(s) for each level up.
Requires 40 in Defensive Cannon
E20103
0/1
E20103
Divine Technology

The battle between Neal's and Ken' armies could break out at any moment. The atmosphere is incredibly treacherous.

—Battle of the Six Kings Scroll VII

Your attacks inflict DEF -10% for 5 sec.
Requires 1 point(s) for each level up.
Requires 35 in Shadow Soldier
Requires 3 points in Heavy-Handed 4
E20002
0/5
E20002
Punishment

DMG dealt +1% per level.
Requires 1 point(s) for each level up.
Requires 35 in Shadow Soldier
E20003
0/5
E20003
Urgency 2

Haste +0.5% per level.
Requires 1 point(s) for each level up.
Requires 35 in Shadow Soldier
E20005
0/5
E20005
Lethality

CRIT chance +1% per level.
Requires 1 point(s) for each level up.
Requires 35 in Defensive Cannon
E20103
0/1
E20103
God of War Possession

A lethal boom! The world is engulfed in fireworks and then frozen by ice. Relentless lightning strikes the earth and the Battle of the Six Kings begins!

—Battle of the Six Kings Scroll VIII

Your critical hits heals you for 500 HP.
Requires 1 point(s) for each level up.
Requires 35 in Defensive Cannon
Requires 3 points in Critically Keen 3
E20001
0/5
E20001
Heart of Stone 2

DEF +0.3% per level.
Requires 1 point(s) for each level up.
Requires 35 in Defensive Cannon
SpecializationArrow
E20006
0/5
E20006
Salubrious Salute 4

Max HP +0.9% per level.
Requires 1 point(s) for each level up.
Requires 30 in Shadow Soldier
E20101
0/1
E20101
Ken's Tactics

The power of the mind should never lead to loss! If Neal can understand this...

---------- Battle of the Six Kings Scroll I

ATK +5%.
Requires 1 point(s) for each level up.
Requires 30 in Shadow Soldier
Requires 3 points in Salubrious Salute 3
E20101
0/1
E20101
Neal's Tactics

With this ancient power to manipulate the world, everyone will finally submit to me!

—Battle of the Six Kings Scroll IV

Haste +10%.
All Res +5%.
Requires 1 point(s) for each level up.
Requires 30 in Defensive Cannon
Requires 3 points in Dodging Drive 4
SpecializationArrow
E20005
0/5
E20005
Critically Keen 4

CRIT +1.2% per level.
Requires 1 point(s) for each level up.
Requires 30 in Defensive Cannon
E20002
0/5
E20002
Heavy-Handed 4

ATK +0.9% per level.
Requires 1 point(s) for each level up.
Requires 25 in Shadow Soldier
E20101
0/1
E20101
Hyver's Tactics

There are only two days until the battle with Neal... We... still haven't found a way to defeat him.

—Battle of the Six Kings Scroll II

CRIT + 10%.
Critical strikes grant Haste +10% for 10 sec.
Requires 1 point(s) for each level up.
Requires 25 in Shadow Soldier
Requires 3 points in Heavy-Handed 3
SpecializationArrow SpecializationArrow
E20005
0/5
E20005
Critically Keen 3

CRIT +1% per level.
Requires 1 point(s) for each level up.
Requires 25 in Defensive Cannon
E20101
0/1
E20101
Ranakov's Tactics

I agree with Neal's approach. Strong power should dominate the earth.

—Battle of the Six Kings Scroll V

DMG dealt +5%.
Requires 1 point(s) for each level up.
Requires 25 in Defensive Cannon
Requires 3 points in Dodging Drive 3
E20101
0/1
E20101
Nautilus' Tactics

If all the masters get caught up in greed, then we will be the only ones left to stop them!

—Battle of the Six Kings Scroll III

Your attacks grant Elemental DMG +1% for 10 sec. Stacks up to 10 times.
Requires 1 point(s) for each level up.
Requires 20 in Shadow Soldier
Requires 3 points in Salubrious Salute 2
SpecializationArrow
E20006
0/5
E20006
Salubrious Salute 3

Max HP +0.6% per level.
Requires 1 point(s) for each level up.
Requires 20 in Shadow Soldier
E20004
0/5
E20004
Dodging Drive 4

EVA Chance +0.8% per level.
Requires 1 point(s) for each level up.
Requires 20 in Defensive Cannon
E20101
0/1
E20101
Putis' Tactics

Elemental energy intoxicates us, I feel like I'm immortal!

—Battle of the Six Kings Scroll VI

DEF +10%.
DMG taken -5%
Requires 1 point(s) for each level up.
Requires 20 in Defensive Cannon
Requires 3 points in Dodging Drive 2
SpecializationArrow
SpecializationArrow
E20002
0/5
E20002
Heavy-Handed 3

ATK +0.6% per level.
Requires 1 point(s) for each level up.
Requires 15 in Shadow Soldier
E20107
0/1
E20107
Skill Mastery - Magic Cannon

Gathers magic essences to increase its energy.

Radius of Magic Cannon +2 meters.
Requires 1 point(s) for each level up.
Requires 15 in Shadow Soldier
Requires 3 points in Heavy-Handed 2
E20107
0/1
E20107
Skill Mastery - Earthquake Bomb

A strike from the sky that shakes the earth. No one can escape it.

Earthquake Bomb removes 1 buff.
Requires 1 point(s) for each level up.
Requires 15 in Defensive Cannon
Requires 3 points in Critically Keen 2
SpecializationArrow
E20004
0/5
E20004
Dodging Drive 3

EVA Chance +0.7% per level.
Requires 1 point(s) for each level up.
Requires 15 in Defensive Cannon
E20006
0/5
E20006
Salubrious Salute 2

Max HP +0.4% per level.
Requires 1 point(s) for each level up.
Requires 10 in Shadow Soldier
E20107
0/1
E20107
Skill Mastery - Voltage Pulse Cannon

The energy of earth is channeled and I become one with it.

Voltage Pulse Cannon knocks the target back 5 meters.
Requires 1 point(s) for each level up.
Requires 10 in Shadow Soldier
Requires 3 points in Heavy-Handed 1
SpecializationArrow SpecializationArrow
E20004
0/5
E20004
Dodging Drive 2

EVA Chance +0.5% per level.
Requires 1 point(s) for each level up.
Requires 10 in Defensive Cannon
E20107
0/1
E20107
Skill Mastery - Frozen Beam Cannon

An ultimate with quick cooldown. It will freeze everything.

Frozen Beam Cannon decreaees the target's ATK and DEF by 15%. Lasts 5 sec.
Requires 1 point(s) for each level up.
Requires 10 in Defensive Cannon
Requires 3 points in Critically Keen 1
E20003
0/5
E20003
Urgency 1

Haste +0.4% per level.
Requires 1 point(s) for each level up.
Requires 5 in Shadow Soldier
SpecializationArrow
E20002
0/5
E20002
Heavy-Handed 2

ATK +0.4% per level.
Requires 1 point(s) for each level up.
Requires 5 in Shadow Soldier
E20005
0/5
E20005
Critically Keen 2

CRIT +0.7% per level.
Requires 1 point(s) for each level up.
Requires 5 in Defensive Cannon
E20001
0/5
E20001
Heart of Stone 1

DEF +0.2% per level.
Requires 1 point(s) for each level up.
Requires 5 in Defensive Cannon
SpecializationArrow
E20002
0/5
E20002
Heavy-Handed 1

ATK +0.2% per level.
Requires 1 point(s) for each level up.
E20006
0/5
E20006
Salubrious Salute 1

Max HP +0.2% per level.
Requires 1 point(s) for each level up.
E20004
0/5
E20004
Dodging Drive 1

EVA Chance +0.4% per level.
Requires 1 point(s) for each level up.
E20005
0/5
E20005
Critically Keen 1

CRIT +0.5% per level.
Requires 1 point(s) for each level up.

Advanced[]

Immortal
E20104
0/1
E20104
Specialization: God of War's Weapons

ATK +12%.
Cooldown -20% for all skills after transforming.

Requires 135 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 135 in Immortal
E20104
0/1
E20104
Specialization: Art of Divinity

CRIT DMG +30%.
DMG taken -20%.

Requires 135 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 135 in Immortal
E20002
0/5
E20002
Advanced Heavy-Handed 6

ATK +0.7% per level.

Requires 115 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 115 in Immortal
E20002
0/1
E20002
Ice Flame

Converts 5% of CRIT into Haste.

Requires 130 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 130 in Immortal
E20005
0/5
E20005
Critical Aim 1

CRIT chance +1% per level.

Requires 115 point(s) in Advanced Talents
Requires 1 point(s) for each level up.
Requires 115 in Immortal
E20002
0/5
E20002
Punishment 1

DMG dealt +1% per level.

Requires 115 point(s) in Advanced Talents
Requires 1 point(s) for each level up.
Requires 115 in Immortal
E20002
0/1
E20002
Windmine

Converts 5% of Haste into ATK.

Requires 130 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 130 in Immortal
E20006
0/5
E20006
Advanced Salubrious Salute 6

Max HP +0.7% per level.

Requires 115 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 115 in Immortal
E20002
0/5
E20002
Advanced Heavy-Handed 5

ATK +0.5% per level.

Requires 110 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 110 in Immortal
E20103
0/1
E20103
Specialization: Divine Technology

The battle between Neal's and Ken's armies could break out at any moment. The atmosphere is incredibly treacherous.


—Battle of the Six Kings Scroll VII

Attacks inflict DEF -15% on targets for 5 sec.

Requires 100 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 100 in Immortal
E20002
0/1
E20002
Fire God

Reduces the mana depletion rate of Magic Shield from 5 points to 4 points every second.
Magic Chain's generation of 1 mana per second increases to 2 mana per second.

Requires 100 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 100 in Immortal
E20103
0/1
E20103
Specialization: God of War's Possession

Victory! The god of victory is at our side!


—Scroll Fragment 2

Critical strikes heal you 700 HP.

Requires 100 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 100 in Immortal
E20006
0/5
E20006
Advanced Salubrious Salute 5

Max HP +0.5% per level.

Requires 110 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 110 in Immortal
E20002
0/5
E20002
Punishment 1

DMG dealt +1% per level.

Requires 80 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 80 in Immortal
E20107
0/10
E20107
Advanced Proficiency - Magic Cannon

Magic Cannon's DMG +2% per level.

Requires 80 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 80 in Immortal
E20101
0/1
E20101
Ken's Rage

Ken's violent raids ravaged the entire earth and incredible chaos followed in its wake.

—Text Extract about Ken

ATK +10%.

Requires 80 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 80 in Immortal
E20107
0/10
E20107
Advanced Proficiency - Earthquake Bomb

Earthquake Bomb's DMG +2% per level.

Requires 80 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 80 in Immortal
E20101
0/1
E20101
Neal's Serenity

With his serene and calm-inducing magic, Neal is the most powerful of all Six Kings.

—Text Extract about Neal

Haste +15%.
All Res +10%.

Requires 80 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 80 in Immortal
E20107
0/10
E20107
Advanced Proficiency - Flame Impact Bomb

Flame Impact Bomb's DMG +1% per level.

Requires 80 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 80 in Immortal
E20005
0/5
E20005
Lethality 1

CRIT chance +1% per level.

Requires 80 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 80 in Immortal
E20002
0/10
E20002
Advanced Heavy-Handed 4

ATK +0.4% per level.

Requires 60 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 60 in Immortal
E20106
0/1
E20106
Advanced Mastery - Magic Cannon

Range and radius of Magic Cannon +1 meter.

Requires 60 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 60 in Immortal
Requires 10 points in Skill Proficiency - Magic Cannon
E20107
0/10
E20107
Advanced Proficiency - Voltage Pulse Cannon

Voltage Pulse Cannon's DMG +2% per level.

Requires 60 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 60 in Immortal
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Advanced Mastery - Earthquake Bomb

Earthquake Bomb removes 3 buffs.

Requires 60 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 60 in Immortal
Requires 10 points in Skill Proficiency - Earthquake Bomb
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Advanced Proficiency - Frozen Beam Cannon

Frozen Beam Cannon's DMG +2% per level.

Requires 60 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 60 in Immortal
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Advanced Mastery - Flame Impact Bomb

Flame Impact Bomb's cooldown -10%.

Requires 60 point(s) in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 60 in Immortal
Requires 10 points in Skill Proficiency - Flame Impact Bomb
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Advanced Salubrious Salute 4

Max HP +0.4% per level.

Requires 60 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 60 in Immortal
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Advanced Heavy-Handed 3

ATK +0.3% per level.

Requires 40 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 40 in Immortal
SpecializationArrow
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Advanced Mastery - Voltage Pulse Cannon

Voltage Pulse Cannon's DMG +10%.

Requires 40 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 40 in Immortal
Requires 10 points in Skill Proficiency - Voltage Pulse Cannon
SpecializationArrow
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Advanced Mastery - Frozen Beam Cannon

Frozen Beam Cannon's CRIT chance and CRIT DMG +10%.

Requires 40 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 40 in Immortal
Requires 10 points in Skill Proficiency - Frozen Beam Cannon
SpecializationArrow
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Advanced Salubrious Salute 3

Max HP +0.3% per level.

Requires 40 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 40 in Immortal
E20002
0/10
E20002
Advanced Heavy-Handed 2

ATK +0.2% per level.

Requires 20 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 20 in Immortal
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Skill Proficiency - Magic Cannon

Magic Cannon's DMG + 2% per level.

Requires 20 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 20 in Immortal
SpecializationArrow
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Skill Proficiency - Earthquake Bomb

Earthquake Bomb's DMG + 2% per level.

Requires 20 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 20 in Immortal
SpecializationArrow
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Skill Proficiency - Flame Impact Bomb

Flame Impact Bomb's DMG + 1% per level.

Requires 20 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 20 in Immortal
E20006
0/10
E20006
Advanced Salubrious Salute 2

Max HP +0.2% per level.

Requires 20 points in Advanced Specializations
Requires 1 point(s) for each level up.
Requires 20 in Immortal
E20002
0/10
E20002
Advanced Heavy-Handed 1

ATK +0.1% per level.
Requires 1 point(s) for each level up.
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0/10
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Skill Proficiency - Voltage Pulse Cannon

Voltage Pulse Cannon's DMG + 2% per level.
Requires 1 point(s) for each level up.
E20107
0/10
E20107
Skill Proficiency - Frozen Beam Cannon

Frozen Beam Cannon's DMG + 2% per level.
Requires 1 point(s) for each level up.
E20006
0/10
E20006
Advanced Salubrious Salute 1

Max HP +0.1% per level.
Requires 1 point(s) for each level up.

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Classes
Swordmaster – Mage – Gunslinger
Cleric – Paladin – Hunter
Rogue – Berserker – Occultist
Dragonknight – Monk – Cannoneer
Samurai – Musician – Ninja
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